The MindShare Learning Report Representative (1), MindShare Learning Board member (1), last year’s contest winners (3). Judging Criteria — Rubrics based on ISTE NETS standards as last year. We’ll also be looking for teachers and students who demonstrate an impact on formal and informal learning spaces, including but not limited to student success in the classroom and success in learning outside of the classroom, that will yield bonus points.

Rubrics based on the following new ISTE Educational Technology Standards for Teachers and Students:


1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

  • Promote, support, and model creative and innovative thinking and inventiveness
  • Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
  • Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
  • Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments 

2. Design and Develop Digital Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.

  • Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
  • Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
  • Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
  • Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

3. Model Digital Age Work and Learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

  • Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
  • Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
  • Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
  • Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning

4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.

  • Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
  • Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
  • Promote and model digital etiquette and responsible social interactions related to the use of technology and information
  • Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools

Source: ISTE’s Educational Technology Standards for Teachers 2008


1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

  • Apply existing knowledge to generate new ideas, products, or processes
  • Create original works as a means of personal or group expression
  • Use models and simulations to explore complext systems and issues
  • Identify trends and forecast possibilities

2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

  • Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media
  • Communicate information and ideas effectively to multiple audiences using a variety of media and formats
  • Develop cultural understanding and global awareness by engaging with learners of other cultures.
  • Contribute to project teams to produce original works or solve problems

3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information.

  • Plan strategies to guide inquiry
  • Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
  • Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
  • Process data and report results

4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

  • Identify and define authentic problems and significant questions for investigation
  • Plan and manage activities to develop a solution or complete a project
  • Collect and analyze data to identify solutions and/or make informed decisions
  • Use multiple processes and diverse perspectives to explore alternative solutions

5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

  • Advocate and practice safe, legal, and responsible use of information and technology
  • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
  • Demonstrate personal responsibility for lifelong learning
  • Exhibit leadership for digital citizenship

6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.

  • Understand and use technology systems
  • Select and use applications effectively and productively
  • Troubleshoot systems and applications
  • Transfer current knowledge to learning of new technologies

Source: ISTE’s Educational Technology Standards for Students 2007

How will prizes be awarded?
Winners will be contacted by telephone and email prior to the end of the January. Winners will be announced in the March Issue of the MindShare Learning Report eMagazine on the first Wednesday of the month following the submission deadline.

Sponsors will ship prize packages directly to the winning schools. Prizes are intended for utilization at the respective winning schools and not considered the teacher’s or student's personal winnings, with the exception of the ISTE Conference 2013/14 prize package (for teachers only).  

Additional Rules and Regulations
Open to full-time K-12 educators working in a publicly funded Canadian School and holding a valid teaching certificate, and all full-time K-12 students enrolled in a Canadian School.

Teachers must seek approval from their school principal to participate.

Students must seek approval from a teacher to participate.

Group submissions (teachers and students) by a school are permitted and encouraged. 

Submissions must be in video format and uploaded to YouTube or Vimeo.

The Submission can be no more than five (5) minutes in length and contain no copyrighted material (Creative Commons material may be used where appropriately attributed).

Please seek appropriate approvals from video participants in the event your submission is successful and we wish to showcase your video. 

Prizes must be accepted as awarded. There is no cash value. 

Winners must be prepared to participate in award ceremonies and agree to their photo being published. 

Deadline to submit: JANUARY 31, 2014

*For further information please contact us at info@mindsharelearning.com  


Advanced Education

Samsung Galaxy Note 10.1"

Dell Canada

Dell Venue 8 Pro Tablet

Discovery Canada

One (1) year complimentary subscription to Discovery Education Canada - Streaming PLUS service


Epson PowerLite 96W WXGA 3LCD Projector

Go FrontRow

Juno Classroom Audio/Lesson Capture Package (Includes Tower, Teacher Microphone, Student Microphone and Drop-in Charger


Complimentary Pass to ISTE 2014 Atlanta

MindShare Learning

HD Camcorder


ActivBoard 587 Pro Mount System
ActivExpression 32 Device Classroom Set 
ActivEngage2 32 License Classroom Set
ActivEngage2 Software
Certified Installation
Professional Development Training




Global Encounters project registration, Campus Connect registration and the facilitation of one 
Expert Online Session - CGE will facilitate a one-on-one session with a world leading researcher

C21 Canada

Participation in Webinar on Developing 21st Century Skills and Practical Applications of C21 Canada's Shifting Minds document

National Film Board

3 downloads of NFB New Releases on nfb.ca 
Participation in one virtual classroom event in 2013-2014 or ½ day media production Workshop for up to 30 students if located in Toronto/Montreal 
Individual CAMPUS subscription (for educators not already subscribed – not valid in territories who have already subscribed to CAMPUS)

TakingIt Global

Individual registration for 1 of 3 graduate level, accredited professional development e-courses